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Java 3D 1.4 Change Log
Java 3D API version 1.4 Change Log
Here are the proposed changes for Java 3D version 1.4. These
proposed changes are a results of discussion and collaboration with the
Java 3D community on java.net (see
https://java3d.dev.java.net).
They are already part of daily and periodic stable builds available on
java.net.
I. Proposed Changes
Here is the list of proposed changes for the Java 3D 1.4 API:
- Programmable shader support
- Default values for read capability bits
- Picking
- Stencil
- Rendering attributes
- Other minor features
- Deprecated API
For a complete description of these changes, please see the
proposed API specification (javadoc) for the 1.4 version of the
Java 3D API.
1. Programmable shader
support
We propose to add programmable shader support to Java 3D 1.4
This is
the primary new feature of this release.
The following new classes and interfaces are added in
the javax.media.j3d package:
public class ShaderAppearance
extends Appearance
public class ShaderAttributeSet
extends
NodeComponent
public abstract class ShaderAttribute
extends
NodeComponent
public class ShaderAttributeBinding
extends
ShaderAttribute
public abstract class ShaderAttributeObject
extends ShaderAttribute
public class ShaderAttributeValue
extends
ShaderAttributeObject
public class ShaderAttributeArray
extends
ShaderAttributeObject
public abstract class Shader
extends
NodeComponent
public class SourceCodeShader
extends Shader
public abstract class ShaderProgram
extends
NodeComponent
public class CgShaderProgram
extends
ShaderProgram
public class GLSLShaderProgram
extends
ShaderProgram
public class ShaderError
extends Object
public interface ShaderErrorListener
The following new classes are added in the
javax.vecmath package:
public abstract class Tuple2i
implements Serializable, Cloneable
public class Point2i extends
Tuple2i
The following new fields, constructors, and methods are added to
existing classes:
Canvas3D
New method:
public boolean isShadingLanguageSupported(int
shadingLanguage)
VirtualUniverse
New methods:
public void
addShaderErrorListener(ShaderErrorListener listener)
public void
removeShaderErrorListener(ShaderErrorListener listener)
GeometryArray
New fields:
public static final int ALLOW_VERTEX_ATTR_READ
public static final int ALLOW_VERTEX_ATTR_WRITE
public static final int VERTEX_ATTRIBUTES
New constructor:
public GeometryArray(... int
vertexAttrCount, int[]
vertexAttrSizes)
New methods:
public int getVertexAttrCount()
public void getVertexAttrSizes(int[]
vertexAttrSizes)
public void setVertexAttr(int vertexAttrNum,
int index, float[]
vertexAttr)
public void setVertexAttr(int vertexAttrNum,
int index, Point2f
vertexAttr)
public void setVertexAttr(int vertexAttrNum,
int index, Point3f
vertexAttr)
public void setVertexAttr(int vertexAttrNum,
int index, Point4f
vertexAttr)
public void setVertexAttrs(int vertexAttrNum,
int index, float[]
vertexAttrs)
public void setVertexAttrs(int vertexAttrNum,
int index, Point2f[]
vertexAttrs)
public void setVertexAttrs(int vertexAttrNum,
int index, Point3f[]
vertexAttrs)
public void setVertexAttrs(int vertexAttrNum,
int index, Point4f[]
vertexAttrs)
public void setVertexAttrs(int vertexAttrNum,
int index,
float[]
vertexAttrs, int
start, int length)
public void setVertexAttrs(int vertexAttrNum,
int index,
Point2f[]
vertexAttrs, int
start, int length)
public void setVertexAttrs(int vertexAttrNum,
int index,
Point3f[]
vertexAttrs, int
start, int length)
public void setVertexAttrs(int vertexAttrNum,
int index,
Point4f[]
vertexAttrs, int
start, int length)
public void getVertexAttr(int vertexAttrNum,
int index, float[]
vertexAttr)
public void getVertexAttr(int vertexAttrNum,
int index, Point2f
vertexAttr)
public void getVertexAttr(int vertexAttrNum,
int index, Point3f
vertexAttr)
public void getVertexAttr(int vertexAttrNum,
int index, Point4f
vertexAttr)
public void getVertexAttrs(int vertexAttrNum,
int index, float[]
vertexAttrs)
public void getVertexAttrs(int vertexAttrNum,
int index, Point2f[]
vertexAttrs)
public void getVertexAttrs(int vertexAttrNum,
int index, Point3f[]
vertexAttrs)
public void getVertexAttrs(int vertexAttrNum,
int index, Point4f[]
vertexAttrs)
public void setInitialVertexAttrIndex(int
vertexAttrNum, int
initialVertexAttrIndex)
public int getInitialVertexAttrIndex(int
vertexAttrNum)
public void setVertexAttrRefBuffer(int
vertexAttrNum, J3DBuffer vertexAttrs)
public J3DBuffer getVertexAttrRefBuffer(int
vertexAttrNum)
public void setVertexAttrRefFloat(int
vertexAttrNum, float[] vertexAttrs)
public float[] getVertexAttrRefFloat(int
vertexAttrNum)
IndexedGeometryArray
New fields:
public static final int
ALLOW_VERTEX_ATTR_INDEX_READ
public static final int
ALLOW_VERTEX_ATTR_INDEX_WRITE
New constructor:
public IndexedGeometryArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
New methods:
public void setInitialVertexAttrIndex(int
vertexAttrNum, int
initialVertexAttrIndex)
public void setVertexAttrIndex(int
vertexAttrNum, int
index, int
vertexAttrIndex)
public void setVertexAttrIndices(int
vertexAttrNum, int
index, int[]
vertexAttrIndices)
public int getVertexAttrIndex(int
vertexAttrNum, int index)
public void getVertexAttrIndices(int
vertexAttrNum, int
index, int[]
vertexAttrIndices)
The following new constructors are added to
existing GeometryArray subclasses:
PointArray
public PointArray(... int vertexAttrCount,
int[] vertexAttrSizes)
LineArray
public LineArray(... int vertexAttrCount, int[]
vertexAttrSizes)
TriangleArray
public TriangleArray(... int vertexAttrCount,
int[] vertexAttrSizes)
QuadArray
public QuadArray(... int vertexAttrCount, int[]
vertexAttrSizes)
GeometryStripArray
public GeometryStripArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
LineStripArray
public LineStripArray(... int vertexAttrCount,
int[] vertexAttrSizes ...)
TriangleStripArray
public TriangleStripArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
TriangleFanArray
public TriangleFanArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedPointArray
public IndexedPointArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedLineArray
public IndexedLineArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedTriangleArray
public IndexedTriangleArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedQuadArray
public IndexedQuadArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedGeometryStripArray
public IndexedGeometryStripArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedLineStripArray
public IndexedLineStripArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedTriangleStripArray
public IndexedTriangleStripArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
IndexedTriangleFanArray
public IndexedTriangleFanArray(... int
vertexAttrCount, int[] vertexAttrSizes ...)
2. Default values for read capability
bits
Capability bits control whether data in a Java 3D scene graph
object
may be read or written when it is part of a live or compiled subgraph.
We propose to change the default value for all read capability bits to
true, meaning that all attributes may be read by default (the default
value for all write capability bits will remain false, meaning that no
attributes may be written by default). Note that read capability bits
are defined as those capability bits of the form ALLOW_*_READ ,
plus the ALLOW_INTERSECT capability bit.
3. Picking
We propose to add a new PickInfo class (with an inner class to hold
intersection information), and new core picking methods that return
objects of this new class type.
New Classes:
public
class PickInfo extends Object
public class PickInfo.IntersectionInfo
extends
Object
New methods:
Locale
public PickInfo[] pickAll( int mode, int flags,
PickShape pickShape )
public PickInfo[] pickAllSorted( int mode, int
flags, PickShape pickShape )
public PickInfo pickClosest( int mode, int
flags, PickShape pickShape )
public PickInfo pickAny( int mode, int flags,
PickShape pickShape )
BranchGroup
public PickInfo[] pickAll( int mode, int flags,
PickShape pickShape )
public PickInfo[] pickAllSorted( int mode, int
flags, PickShape pickShape )
public PickInfo pickClosest( int mode, int
flags, PickShape pickShape )
public PickInfo pickAny( int mode, int flags,
PickShape pickShape )
4. Stencil
We propose new stencil functionality. Here are the proposed new
fields and methods:
RenderingAttributes
New fields:
public static final int
ALLOW_STENCIL_ATTRIBUTES_READ
public static final int
ALLOW_STENCIL_ATTRIBUTES_WRITE
public static final int STENCIL_KEEP
public static final int STENCIL_ZERO
public static final int STENCIL_REPLACE
public static final int STENCIL_INCR
public static final int STENCIL_DECR
public static final int STENCIL_INVERT
New methods:
public void setStencilEnable(boolean enable)
public boolean getStencilEnable()
public void setStencilOp(int failOp, int
zFailOp, int zPassOp)
public void setStencilOp(int[] stencilOps)
public void getStencilOp(int[] stencilOps)
public void setStencilFunction(int function,
int refValue, int compareMask)
public void setStencilFunction(int[] params)
public void getStencilFunction(int[] params)
public void setStencilWriteMask(int mask)
public int getStencilWriteMask()
GraphicsConfigTemplate3D
New methods:
public void setStencilSize(int value)
public int getStencilSize()
5. Rendering attributes
We propose to add new rendering attributes/modes to enable
applications to specify the depth test function, additional raster
operations, and additional blending modes. The new fields and methods
are as follows:
RenderingAttributes
New fields:
public static final int
ALLOW_DEPTH_TEST_FUNCTION_READ
public static final int
ALLOW_DEPTH_TEST_FUNCTION_WRITE
public static final int ROP_CLEAR
public static final int ROP_AND
public static final int ROP_AND_REVERSE
public static final int ROP_AND_INVERTED
public static final int ROP_NOOP
public static final int ROP_OR
public static final int ROP_NOR
public static final int ROP_EQUIV
public static final int ROP_INVERT
public static final int ROP_OR_REVERSE
public static final int ROP_COPY_INVERTED
public static final int ROP_OR_INVERTED
public static final int ROP_NAND
public static final int ROP_SET
New methods:
public void setDepthTestFunction(int
function)
public int getDepthTestFunction()
TransparencyAttributes
New fields:
public static final int BLEND_DST_COLOR
public static final int
BLEND_ONE_MINUS_DST_COLOR
public static final int BLEND_SRC_COLOR
public static final int
BLEND_ONE_MINUS_SRC_COLOR
6. Other minor features
We propose to add the following new features: a name for all scene
graph objects; the ability to get the Locale or parent from a live or
compiled scene graph, a scene graph structure change listener, and a
method to get the tessellated glyph geometry for a character in a 3D
font.
The following new class has been added:
public interface GraphStructureChangeListener
The new fields and methods are as follows:
VirtualUniverse
New methods:
public void
addGraphStructureChangeListener(GraphStructureChangeListener listener)
public void
removeGraphStructureChangeListener(GraphStructureChangeListener
listener)
SceneGraphObject
New methods:
public void setName(String name)
public String getName()
Node
New fields:
public static final int ALLOW_PARENT_READ
public static final int ALLOW_LOCALE_READ
New methods:
public Locale getLocale()
Font3D
New methods:
public GeometryArray getGlyphGeometry(char c)
7. Deprecated API
We propose to deprecate the following classes:
CompressedGeometry
CompressedGeometryHeader
PickPoint
Morph
We propose to deprecate the following fields and methods:
Sensor
Deprecated fields:
public static final int PREDICT_NONE
public static final int PREDICT_NEXT_FRAME_TIME
public static final int NO_PREDICTOR
public static final int HEAD_PREDICTOR
public static final int HAND_PREDICTOR
Deprecated methods:
public void setPredictor(int predictor)
public int getPredictor()
public void setPredictionPolicy(int policy)
public int getPredictionPolicy()
public void getRead(Transform3D read, long
deltaT)
II. Accepted Changes
III. Deferred Changes
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